It all started with a letter and a ring

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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

New Friends and New Enemies
Strings are Being Pulled

I awoke that morning after a fitful nights sleep. I have normally felt safe in my own home, but now I have the feeling like I am constantly being watched, which up until now was something that only happened outside my home. I ate a larger than normal breakfast while staring at my big board of secrets. It had taken hours to rearrange after The Mysterious One had put the letter with the ring in the very middle and moved all the connecting strings. That’s probably why The Mysterious One had arranged for the meeting to be in the main marker. They know what I think about it. That’s why I have eat a big breakfast and bring food with me. I’m not buying anything from the main market. Anyway, I set out in a roundabout fashion to the market wearing my most nondescript clothing. It seemed like a good day to blend into a crowd. When I arrived there were many unusual things, including a rather large crowd of Toxites being whipped up by some mysterious leader, a city guard having words with a homeless man who had a rather large mantis with him, and the Fidano Half-Elf from the previous day. I put most of my attention into observing the Half-Elf, as the other two things were easy enough to keep an eye on, and I felt like I had botched the previous investigation and the Half-Elf might be able to provide some answers. Suddenly the Mantis Man broke into a run for the side ally, and now that he was clearly the most interesting thing, I followed. Unfortunately he saw me, but instead of bolting he walked back towards me with an inquisitive look in his eye and asked me if I was the person he was supposed to meet and showed me a ring. This was not how I had wanted it to go at all. I should have known who the people were before I ever met them, but it was not to be. So now I met the first person. Shortly after the Toxite rally turned into a full blown riot, and we were joined by the Half-Elf the guard and some other dude all with rings, and all in various states of trying to leave the riot or get the front of and prevent the riot. A scream from an alleyway to precedence. There were four men attacking a woman. Normally I don’t involve myself in this sort of rough business, being rather weak myself, but there were five of us and four of them. I did my best to help out while the rest took on the four men with their weapons. We saved the woman and she took off, but shortly later two more guards showed up. They seemed to have a history with our friend the guard, and I wouldn’t be surprised if they were some of the guards who knew about the tunnels and the prison and the contraband, but this wasn’t a time for questioning. We dealt with them in a similar fashion as the four men previously. Now it was time to see what had happened with the riot. We headed for the shrine that they must have been heading for. Some of our new group headed off in pursuit of a cloaked man, while I and one other stayed behind to investigate the riot. Most of our leads ended up as dead ends, but one coin that i collected throughout the day had an image of a snarling wolf head on it exactly like that one weird tavern. So that is were we will be headed next.

The Water Rises

It’s strange to think that only a few days ago I would be waking up to a warm breakfast and the smiling faces of my family. Instead, I woke up bruised and dirty, and ate some cheap tavern swill with the strange gang I have fallen in with. We had just finished doing an unsavory job for a man that I would rather put behind bars than help. We managed to get the information we were after, but as we were leaving, some member of the church showed up. It was suspicious to see them in these underground tunnels, but also somehow fitting with all the shady business going on recently. Our group is not exactly fast or sneaky, so escape would be difficult. Somehow, in out panic, we sent out friendly paladin away with the captive. Due to this, and other panic induced incompetence, the fight went rather poorly. We managed to come out triumphant, but just barely. We dragged ourselves to the surface, avoiding anything interesting along the way. Before heading to the inn, I checked the message drop site, and I saw that my family was in trouble. I checked it out from a distance, and it seemed that nothing horrendous was happening, so I decided to wait until tomorrow to investigate with the help of Halnas. He agreed, and we headed out across the city. As we walked, I pondered that perhaps the Mèrran zealots were correct. Ever since I’ve been on the run, every plan I’ve made has been impeded. It seems the gods are so angry at me that I can no longer perform a task as simple as crossing the city without the forces of nature throwing themselves in my way. The rives had flooded to unheard of height, and was quickly swallowing up huge portions of the city. We managed to get across using the underground tunnels, but just barely, and a return trip will be quite impossible. My brother and sister in law informed me that they were being watched, but I figure that if anything will take the heat off of them, a few thousand cubic meters of water should do the trick. We helped them evacuate, and decided that the next course of action should be to get out of this city. We headed upstream to investigate the flooding. With slight vegetational impediment, we reached the weeper. Who knows what we shall find there…

A Top the Weeper

Ah, the wilds. Fresh air, open spaces, and sleeping under the stars. It makes me miss my home and it’s really the only time I have thought about it since arriving at the city, but now Nèra Gomar, the new place I call home and where I meet, well I guess what I would call my “pack”, is under water. Why does this keep happening? Is nature punishing me? What ever is at the top of this mountain better have the gods protecting them or else they will feel my wraith for messing with my home, nature, and the thousands of people it houses.

I have noticed the others are starting to warm up not only to me, but each other. They do not see me as a stranger and anymore, but rather a curiosity, a powerful fighting force, and possibly a companion. Mantis is also getting more comfortable as well and seems to be getting more powerful not only physically,bu mentally as well. He is heading my commands better and isn’t a mindless killing machine in combat anymore. I wonder what is gong on with him. Maybe I will be able to name him soon as he will be able to comprehend what that means.

We have just come back from the ruins at top the Weeper and are camping for the last time in the wilderness before going back to the city. WE stopped the flooding, but I am sad in the way we did it. The ruins were part of some civilization that worshiped or fear a great serpent and created what appeared to be some sort of shrine to the ancient beast. We saw no signs of the snake in the dungeons below but we did find other traps and such. They was even some life in the ruins, but unfortunately I had to rid the scorpions and critters that attack us to save my companions. I mourn for their lost, but my companions respected the creatures and moved on in their task. At the last room, we found a man alone in a great pool of water. At first I thought, was it him? I wonder if my companions saw the hope rise in my face, but the man revealed himself to be not who I seek and worse yet crazy from time and isolation as he muttered something about us taking away someone from him and attacked us with the forces of water. We were able to defeat him and with his demise the waters started to receded.

I am writing this entry from our new house. A reward from one of the people that brought us together. It is for getting rid of the waters and for what I expect to be payment for future possible services. I do not enjoy this city to much, but i am thankful to have a room to myself and be done with our job for the man that ran the dog fighting ring. Disgusting scum. I hate that he can justify having creatures fight to the death. If he wasn’t so valuable to me and my companions would make him see what exactly what it feels like to fight to death, to see what exactly he does to those dogs. maybe in time. at least until we see who is at the end of these mysterious letters and these rings. Is it him? my friend from the forest? probably not. Bu I miss him so. Please come back to me old friend. Please be safe. Please don’t be dead.


air wind light outside walking flying plants danger lake scream fear protect water master air bubbles fighting stone down sharp metal water water bugs master fire heat prey chase man water fear gone here master rage attack protect master help master man gone dead master okay outside outside master happy? Master glad wonders train fight learn calming fire wonder Master Masrg Murster Murthrug Master Murthrug fear confusion head hurt Master help panic what happen what is master? what is I? Master help me

This Is Balance, I Suppose

After the recent flood nothing was prospering but the murderous machinations of Namera Gaénrèn the mad priestess. As our mysterious benefactor(s?) have rewarded us I see a grand opportunity to help those affected. I am adventuring to acquire neither wealth nor power beyond what I can use to bring benefit to my fellow Toxites, so my reward has gone directly to the community along with a considerable degree of my time and effort in rebuilding what was lost.

Nèra Gomar has started along a dark path, but I see a ray of hope. The High-Priestess’ inquisition has degraded from an efficient engine of “heresy” extraction to a paranoid, delusional display of savagery, killing left and right for seemingly whatever slight real or imagined. Our party had long been investigating her in an attempt to remove her from influence, but even with a hand signed document in which she ordered her agents to disregard any moral reservations in pursuit of “heresy” we found ourselves without recourse. None but the upper echelons of the church and of the Imperial government had any power to reign her in and she could effortlessly discredit us a band of vagrant malcontents with a forged signature. I am reminded of a saying that I heard one peasant farmer say to another as he angrily decried his desire for recompense after the Inquisition appropriated his harvest, “The gods are in heaven and the Emperor is far away.”

Our situation had become rather pathetic until we were contacted with an urgent lead from our mysterious patron. The High Priestess was to storm the home of the Gelar family that very night. We finally had a chance to confront her out of the public arena and without having to attack the church itself. After rushing to the Gelar estate, we found ourselves witness to the surrender of Regic Gelar at the foot of the priestess. She looked him right in the eye and slit his throat as her guards followed suit and executed the rest of his family on the spot.

I felt a divine power guiding my morningstar as I set upon her as fast as I could run. As we came to blows her foul magicks belched forth a sonic barrage that hampered my efforts with nauseating effect. The combat bared down upon us but by the blessings of the divine my comrades and I surged. I finally managed to beat her down but something was amiss. The putrid stench of Infernal Evil burst forth from her cackling form as all of her warriors suddenly dissolved before our eyes. It is with bitter disgust that I recall seeing the liquefied men converge into her as she grew larger and more powerful.

We would have none of this. In seeing her true form I felt throughout my very being that every blow struck was for the good of the people and that every strike blocked was not just in defense of myself but in defense of all those living in fear and persecution at her hand. Although our efforts were valiant, we began to falter. The beast had become nearly too much to combat, but at the crucial moment, my weapon struck true. I could feel that I alone could not have delivered the strike, but rather some outside force granted its aid. It is hard to say whether that force came from the Two who are One or perhaps from the woman in crimson who disappeared as mysteriously as she was revealed to us, but not without leaving a note congratulated us and revealing the location of the Gelar family vault.

Although I regret my involvement in the emptying of the vault, I will make sure to guide some of that wealth towards the hands of those who were affected by Namera Gaénrèn’s reign of terror. I am certain the Gelar family would be happy to have helped the families of her other victims.

In the end I have learned a significant lesson in preventing the enthusiasm for a cause from corrupting one’s means of achieving said cause’s goals, but mostly I am curious to find out the identity and purpose of our benefactor. The woman in crimson brings only further questions…

An Unsteady Beginning to Adventures Far from Home

It is an odd feeling to taste both success and failure simultaneously, and on multiple levels. We killed the High Priestess, but not before she killed the entire Gelar family, aside from the bastard. We actually got to see one of The Mysterious Ones, but know almost nothing more about them. And then we received a letter, sending us away to find the bastard by the name of Nayban Dennar and reinstate the Gelar Family.
We all prepared for our journey in different ways. I spent the days erasing my presence from the city that had become my home. I hadn’t left since I arrived four years ago. I had developed a relationship with it. I discovered its secrets, and it provided a home for me. Now I am not sure when I will be back, or how often I will stay If the mysterious ones keep sending us places. I had to erase my presence from the city. Now I am no more than a story told by those who are desperate for answers, and one bar keeper. But he won’t say anything. He knows that I know.
We set off by carriage to the city of Hevora Gomar. It took a few days, but when we finally made it I was struck by how much I would hate it there. It was small. Only a couple thousand people lived in the city, which is hardly enough for me to be invisible. A large percentage of the population would be aware of my activities. It was also pretty dirty, and there were a lot of sick people, but that’s something that is easy to get used to.
I started asking around about where we might find Nayban Dennar. Most of the party followed my lead, but Murthrug went off to do his own thing with a cleric. We didn’t have a lot of luck finding him, other than hearing that he worked for a smith. Eventually we started hearing rumors that Nayban was with a cleric and some freak with a mantis following him around making clicking sounds, so we started looking for Murthrug and found them all rather shortly thereafter.
We started talking to Nayban and Phenra, the cleric, when we heard that there were orcs looting a mine owned by the Nalda Family. After doing some brief investigating it became clear that they were either mercenaries or bandits, the former of which caused me to worry. If they were mercenaries, it could be a plot to distract us so that someone else could get a hold of Nayban. Luckily Nayban wanted to come with us. He had some experience with weapons and was eager to hunt some orcs. Sam and the rest helped him out, and got him some gear and a little bit of training.
Phenra was not at all excited about us, and especially Nayban, going out to deal with the orcs. She was especially disapproving of Nayben, and some of the rest of our party’s seeming eagerness for battle. She keeps going on about how there really isn’t any need for all this violence. I try to explain to her that in our experience violence tends to occur whether we want it to or not. I even tried to encourage her to come along and demonstrate what she would do, half hoping that I might be able to enlighten her as to the actual ways of the world, and break her from her naïve fantasy. That was when Taka chose to threaten to kill all the orcs unless she came with us, which was the exact wrong move. Does no one understand diplomacy anymore? We aren’t going to make an ally of peace-loving do-gooder of a cleric with threats of violence. Needless to say, she stormed off in a huff.
We headed off towards the mines with Nayban alternating between giddy and green-faced. We snuck towards up on the with the sun at our backs, and looked down to see a collection of orcs, with weapons drawn, taking things from the mine. We decided that Murthrug and I should go down and talk to them, while the rest remained hidden. Murthrug was the voice, but we collaborated on the words he would use. We were working though the negotiation with some success. We learned that they were hired by a fueding family, and what they had been promised. We were just about to offer them money to leave and not take the iron, when Phenra walked in as bold as brass and with shaky orcish said that they should just ask instead of taking. She threw them a bag of food and tools. They were intrigued by the tools, and were interested in making weapons for the iron. Phenra negotiated using Murthrug as a translator, and eventually we reached a deal and the orcs started coming back to town with us.
Phenra had surprised me. She had shown incredible poise and determination for someone so inexperienced. I started talking with here, trying to explain both what we had been doing so that she didn’t hate us, and complimenting her on her peacemaking ability. I figured that maybe we could convince her to come back with us and be the new high priestess. It would be beneficial to have someone in a position of power that actually knew us and liked us. Maybe then we could find out more about the Mysterious Ones.
As soon as we arrived back multiple interesting things started happening. First of all, there was a major debate as to where the orcs would live and whether they could be conscripted into military service. At the same time Kevtumal showed up. He claimed that he had been sent by one of the Mysterious Ones to tell us about and assassination that he had helped to set up of Nayban. The assassin was supposed to be here soon and was a master with a crossbow. Kevtumal also paid us all the gold that he had sorted us earlier. From then on I was going to be keeping a very careful eye out, not just for a man with cross bow, but also for Kevtumal. It could all be an elaborate ruse.
This was all going on during the debate over what the orcs would do as a prat of the city. With a potential assassin about I need this to end as quickly as possible so that my attention could be focused on fulfilling our task. The more useful we are to the mysterious ones, the more they will use us and them more I can learn about them. Murthrug posed the idea of the Orcs acting as mercenaries for the city and getting paid for military service, but the rulling family would hear none of it through their jaded prejudice. They even went so far as to verbally attack Murthrug for being a half orc. I employed my sharp wit and clever tongue to convince them to accept Murthrugs idea. Now I don’t really care what happens to the orcs, but I wanted the negotiations done and I also hoped to score us some points with Phenra. And maybe teach Taka something about diplomacy.
So finally we were able to devote our attention to protecting Nayban, which was a good thing because he kept on trying to sneak out to see Phenra, who he has obviously had a bit of a thing for since the beginning. Finally we took him to see her in the light of day. We tried to give him some room to talk to her, but Taka snuck over there to listen to their conversation. Suddenly we here Taka yelling, and see Phenra stepping in front of Nayban taking a crossbow bolt to the heart. Murthrug, Sam and Taka all take off after the assassin, [conor’s character] went to go see if he could save Phenra, and I moved Nayban into a building just in case the other assassin wasn’t working alone. Eventually the idiot got around me and went back outside to her body, so I was forced to move the body instead.
So now here we are, stuck in a grieving city with a turbulent future, and a disconsolate heir to put on the throne. He is far from safe and our job is far from over.

Today We Know Death

It is the day after the death Fenra and the party is very sad.We are preparing to leave Hevora Gomar and set up the bastard child so he can continue the family line. I pity the boy as he has a new life he must face alone and has lost someone too, but mostly I just hate him. He is the reason she is dead, he wanted to say goodbye and put not only his life in danger, but Fenra’s as well and she paid for it. We will never see her again and she will never know how I felt about her and for that I cannot forgvie him

Ghosts of the Past

We were all pretty shaken up by Fenra’s death. We all knew that adventuring was a dangerous profession, but we figured that if someone close to us died, it would be Taka. However, we could at least take solace in the fact that her final act of charity was both grand and successful. The orks were comfy in their new homestead, and the memory of Fenra’s kindness would be more than enough to overcome the townsfolk’s inherent prejudice. At least, that’s what we thought. Out of nowhere, Salla Remada comes in, dragging a hooded corpse covered in cheetah bites. He marched the body into the center of town and threw back the hood, revealing that the assassin who killed Fenra was an ork. This was wrong on so many levels. We were anxious to bring Nayben back to Nera Gomar, but we couldn’t leave knowing that Fenra’s last act would be reversed. We tried to draw the anger of the crowd off of the orks and onto ourselves. The assassin did not come for Fenra after all. However, our quick wits and diplomancy were not enough. We were forced to make a hasty exit from the center of town amidst racist slurs and hurled garbage.

Luckily for us, we were quickly approached by a messenger representing a noble who shared our goals. He wanted to protect the orks, but he wanted to do so by usurping the Remadas. Some members of our party were not so cool with this, but I was used to working with people like him. In the end, we accepted, and started campaigning around the town reminding the people of their lord and savoir Fenra. Our initial excursions into the poor distict were highly successful, but our later trips to the better parts of town were less so. However, while visiting the merchants, I ran into an interesting new person. His name was Zienya Biadey. He was a wizard who earned a noble title doing favors for the Remada. I mentioned that I had a few magically inclined colleagues, and he invited us to dinner. Taka was on surprisingly good behavior, and we managed to befriend a powerful new ally.

This, however, was no help to us in our main task. Zienya was firmly in the pocket of the Remada, and the populous was still very anti-greenskin. As we campaigned, we started to see some strange occurrences. A man in the tavern forgot where he lived. Zienya’s child started screaming strange accusations at him. Nayben won money in a game of skill. None of us could piece these things together, but we kept an eye out for strange, arcane events.

Unfortunately, with one eye on the streets and one eye on our task, we had no eyes on Nayben, who managed to slip away from us at some point. We scrambled after him, and our search led us back to Zienya. Zienya had been eying Nayben suspiciously during dinner, and we assumed the worst. We rushed north of town, where Zienya had been seen, and came upon the Tomb of the Old Kings. Outside, we saw some cultists chanting, and a huge stone slab lowering over the entrance. Magnus informed us that the cultists were illusions, and we confirmed this through thorough physical investigation. The slab, however, we could not be sure about, so we rushed inside. In the tomb, we ran into some more phantoms, these ones slightly more corporeal. They identified themselves as the kings who were buried there, and we engaged them in combat. We had few means of damaging the phantasms, but Magnus came to the rescue again and channeled his holy energy at the ghosts, dispatching them quickly. We progressed quickly to the final chamber, encountering a few weaker ghosts along the way. When we reached the final room, we saw something unexpected. Zienya was laying unconscious on a stone slab, and Nayben was standing over him doing magic. We managed to get him to explain that he had the ability to alter peoples memories, and was attempting to use Zienya’s memories as a sacrifice to bring his memories of Fenra back to life. He said that Zienya volunteered, which was believable because of his crazy wizardness. But then, Nayben let it slip that he was holding Zienya’s son’s memories hostage, so I tackled him. Some hugging and crying later, the situation was resolved and we all went home. Murthrug volunteered his memories to bring back Zienya’s child’s memories. Apparently, he had a mentor at some point, who none of us, including him, know anything about. These memories gave Zienya’s kid some magical capability. Confident that the side quest was complete, we exited the manor and learned that the takeover of the city had been successful. It was not particularly bloody, the Remada were kicked out of the city, and the orks were safe again. Finally, the city was in good enough condition for us to fuck off. We took Nayben back with us to Nera Gomar, and everyone lived hapilly ever after

We were left with more questions than answers.

A few days after arriving back in Nera Gomar, we were greeted with a letter informing us to meet with the person known simple as V within a days time. We were greeted by the lady dressed in crimson who congratulated us on our good work and offered us two different rewards. One, we would find on our way to our next mission, the other was in the form of three answers to questions she was allowed to answer for us. We decided to ask her about her organization and its ultimate goal, which was to restore "Eden"the time when gods and man walked together. The organization was run by many benefactors that all came together to work toward each others ends, and that while the head of this group wants Eden to come again, its members all have different goals and reason for joining the secret brotherhood of sorts.

After making preparations, we set of towards the south and after a few days, we came to the location of our second gift. It was the home of a scholarly Orc that specialized in awakened artifacts. We were offered the chance to have him examine not only personal objects, but ourselves as well to see the qualities that could be brought forth between the bonds of out treasured possessions. We decided to use the rings that had brought us together as they had been with us for sometime and after twenty four hours, we all ended up with rings that were awaken and revealed qualities within us and empowered thouse. Now we set off for our next mission and hopefully more insight into the organizations methods of obtaining Eden.


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