*roughly translates to three clicks and a whistle* - Animal Companion of Murthrug the Exiled

Giant Mantis Companion

Description:

Alignment: True Neutral
Deity: None
Race: Giant Mantis
Age: ???
Size: Medium / 5 ft. 0’ 0" 162.5 lbs.
Gender: Unknown
Vision: Darkvision (60 ft.), Low-Light Vision

Level: 2

Stats:

Strength  10 +0

Dexterity  15 +2

Constitution  10 +0

Intelligence  * +0

Wisdom  12 +1

Charisma  7 -2

Hit Points: 10

Speed: Walk 30 ft. Climb 30 ft. Fly 40 ft. (Average)

AC

 Armour Class: 15 = 10 (base) + 2 (Dex) + 3 (Natural Armor)

Touch: 12

Flat Footed: 13

Initiative Modifier +2 = 2 (Dex)

 Base Attack Bonus
+1

Saving Throws

CONDITIONNAL SAVE MODIFIERS 

Fortitude (Constitution) +3 = 3(Base) + 0 (Ability)

Reflex (Dexterity) +2 = 0 (Base) + 2 (Ability)

Will (Wisdom) +1 = 0 (Base) + 1 (Ability)

Melee Attack Bonus +1 = 1 (BAB) + 0 (Strength)

Ranged Attack Bonus +3 = 1 (BAB) + 2 (Dexterity)

CMB +1 = 1 (BAB) = 0 (Strength)

Special CMB modifiers

+5 with Grapples

CMD: 13
21 against Trip

CONDITIONNAL COMBAT MODIFIERS  2 Claws

Total Attack Bonus: 1/1

Damage: 1d4

Critical: 20/×2

Range: 0ft

Type: Piercing and Slashing
Size: Medium

Special Properties
Primary, Grab

Skills: N/A at this time

MAX
RANKS
2/2
SKILL NAME
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER

Acrobatics
DEX
2
=
2
+
0
+
0

Appraise
INT
0
=
0
+
0
+
0

Bluff
CHA
-2
=
-2
+
0
+
0

Climb
STR
8
=
0
+
0
+
8

Craft (Untrained)
INT
0
=
0
+
0
+
0

Diplomacy
CHA
-2
=
-2
+
0
+
0

Disguise
CHA
-2
=
-2
+
0
+
0

Escape Artist
DEX
2
=
2
+
0
+
0

Fly
DEX
2
=
2
+
0
+
0

Heal
WIS
1
=
1
+
0
+
0

Intimidate
CHA
-2
=
-2
+
0
+
0

Perception
WIS
1
=
1
+
0
+
0

Perform (Untrained)
CHA
-2
=
-2
+
0
+
0

Ride
DEX
2
=
2
+
0
+
0

Sense Motive
WIS
1
=
1
+
0
+
0

Stealth
DEX
2
=
2
+
0
+
0

Survival
WIS
1
=
1
+
0
+
0

Swim
STR
0
=
0
+
0
+
0
◆ = Useable Untrained
CONDITIONNAL SKILL MODIFIERS 

Weight Allowance

Light: 50
Medium: 100
Heavy: 150

Languages
None

Proficiencies
Claw

Animal Tricks

Attack
[Paizo Inc. – Core Rulebook, p.97]
     The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.

Defend
[Paizo Inc. – Core Rulebook, p.97]
     The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.

Special Attacks
Grab (Ex)
[Bestiary, p.301]
    If you hit with the indicated attack (usually a claw or bite attack), you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. You have the option to conduct the grapple normally, or simply use the part of your body you used in the grab to hold the opponent. If you choose to do the latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, but do not gain the grappled condition itself. A successful hold does not deal any extra damage unless you also have the constrict special attack. If you do not constrict, each successful grapple check you make during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, you deal constriction damage as well. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab can only be used on creatures of a size equal to or smaller than you.

Lunge (Ex)
[Paizo Inc. – Ultimate Magic, p.200]
    A giant mantis’s limbs are capable of reaching much farther than normal for a creature of its size. As a full-attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner, it gains a +4 bonus on its attack roll. A giant mantis cannot make attacks of opportunity with its lunge.

Special Qualities

Bonus Tricks
[Paizo Inc. – Core Rulebook, p.52]
    2
Darkvision (Ex)
[Bestiary]
    Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Immunity to Mind-Affecting Effects (Ex)
[Bestiary, p.301]
    You are never affected by mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Link (Ex)
[Paizo Inc. – Core Rulebook, p.52]
    A master can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Low-Light Vision (Ex)
[Bestiary]
    You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Share Spells (Ex)
[Paizo Inc. – Core Rulebook, p.52]
    The master may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Feats
N/A at this time

Bio:

*roughly translates to three clicks and a whistle* - Animal Companion of Murthrug the Exiled

It all started with a letter and a ring Veno_the_Bard